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Hello, I'm Guy. Currently a 3D Modeller with a keen interest in hard surface and architectural modelling. The ability to create entire worlds and unleash my creativity is what drove me to VFX. Every project presents new challenges and opportunities for problem-solving which I find incredibly rewarding. The constant innovation and creativity in the VFX industry keep me inspired and motivated to push boundaries and deliver awe-inspiring visuals. I'd like to have a career where my assets end up on the big screen and get people talking. I'd love other artists to look at my work and think "wow! that's very well made" or "woah, that's such a cool design".

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Specialisms:

Hard surface modeling

SHOWREEL

GET TO KNOW GUY

What was your inspiration for pursuing a career in VFX?

My inspiration for pursuing a career in VFX stemmed from my love for storytelling and visual arts. Growing up, I was a very visual learner and became captivated by the stories I could tell through a lens. From Photography, I got into Cinematography, and from there, VFX. I was ecstatic about the idea of being able to portray the vision I had through technical and creative skills, to bring my imagination to life

What hobbies do you have?

My most consistent hobby over my life has been photography. I believe I have a great eye and find the experience very relaxing. Other hobbies such as a card game called 'Magic the Gathering' bring out my competitiveness and is an amazing experience with friends. I'm currently a few years into publishing my own art book based around dreams, I've directed the project that involves over 100 artists and would love to make multiple volumes of this series.

How would your peers describe you in 3 words?

Creative, Ambitious, Considerate

Do you have any industry experience? If so, please give a concise explanation of the experience.

I've got over 2 years’ experience working as a QC and 3D Modeller at a smart city planning platform called Vu.City. By working on models ranging from L0D 100, L0D 300 and L0D 350; I've been able to refine my understanding of good topology and improve my asset optimization.

How would you describe your contribution to your group project?

My contribution to our group project can be described as collaborative, focused, and reliable. I actively engaged with team members to brainstorm ideas, contribute my expertise, and ensure that everyone's perspectives were considered. As the 3D lead role, I had to ensure that tasks were distributed effectively and deadlines were met.

What lessons did you learn from undertaking your project that you'll take with you into your career?

Firstly, I learned the importance of effective communication and collaboration. Clear and open communication among team members is crucial for aligning goals, sharing ideas, and resolving conflicts efficiently. Projects rarely unfold exactly as planned, and the ability to pivot, adjust, and persevere in the face of unexpected challenges is essential for success.

What would your ideal first role in the industry be?

My ideal first role in the VFX 3D modelling industry would provide me with a solid foundation for building a successful career in this field, while also fuelling my passion for creativity and artistic expression. I am excited about the prospect of immersing myself in the fast-paced and creative environment, I’m a fast learner and this would give me the abilities to strengthen my skills.

What's an achievement from the past 3 years that you're proud of?

An achievement from the past 3 years I'm very proud of is completing my degree. There was a time where it felt impossible and too big of a step to take, however, with amazing support and taking small steps I’ve managed to make it here. I conquered all the challenges I was facing, feel amazing and am ready for what comes next.

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