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What I love about VFX is the infinite possibilities that it gives the artist and the creativity and ideas that come with it. I have always been into video editing since my teenage years and I wanted to take it to the next level at Escape. Since then I have been looking into music video production since music and visuals are both my passions.
Specialisms:
I speclialise in hard surface modelling, uv unwrapping/texturing, tracking and video editing/color grading. Also have passion for SFX and making scene layouts.
SHOWREEL
GET TO KNOW KEVIN
What was your inspiration for pursuing a career in VFX?
My inspiration was my passion for creating content, which was later joined by my passion for music and movies and my idea about a dream career became creating industry level music videos. One of the people who inspired me to take this approach in my career was 'Lyrical Lemonade' who has some of the most impressive music videos in the hip hop industry.
What hobbies do you have?
Music, Movies, Fashion and Video Games
How would your peers describe you in 3 words?
Resourceful, adaptable, and reliable.
Do you have any industry experience? If so, please give a concise explanation of the experience.
Whilst I haven't had any direct experience working within the industry, I have attended workshops, seminars and talks from members of the industry which have provided, what I believe to be, a good understanding of what would be required of me upon entering the industry
How would you describe your contribution to your group project?
In the project 'Game Heist', my role was Hard Surface Modeller and Texture Artist, where I had to create hero asset-level models. The main goal was to achieve realism, so I had to take inspiration from items in the real world and inspect them carefully and try to recreate them 1:1 in the 3D space. This had to be done, not only with modelling the assets, but also texturing them. I had to model a pen and a whiteboard. Given these tasks, I felt a bit underwhelmed and thought that it would be an easy task, however it was not long before I realised that achieving realism is not a simple task, and this led me to change my model plenty of times until getting the one that I was happy with and the same with the textures. Going back and forth with my team I was able to get a better idea of how to get everything as accurate as possible, basing it on my own perspective and also of the feedback of my teammates.
What lessons did you learn from undertaking your project that you'll take with you into your career?
One lesson I will always carry with me is that there will always be room for improvement and criticism. 'No one gets it right the first time'. I believe that this is part of the workflow in every artist's life. I find myself often being happy with the first versions of something that I create and confident that it looks great, until I face constructive criticism and see where it could improve. Once the project is over I find myself going back to see how it was in the beginning and comparing it to the final version is such a big difference, for the best.
What would your ideal first role in the industry be?
In spite of the scale, I want to start my career as a 3D Artist and Texture Artist in any production house. My aim is to get better at what I do by doing it more often and trying different methods. Still, I also have an interest in sound design which is built on my love for music. This shows how much I like learning new things about different areas of creativity.
What's an achievement from the past 3 years that you're proud of?
Sometimes I look back and am very proud when I think of what we achieved at Escape in my final year there, and how our VFX short film won two big awards. It felt very satisfying after so much hard work, and gave me that lovely feeling of connectivity; of being in a world where all those years we spent learning how to do VFX were worth it, somehow.
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