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I'm Michael Atkins, a VFX modeller. This industry is full of cool and fantastic things and I love creating things that come to life on screen, which is why I like VFX so much. I really like modelling and texturing and it would be incredible to work on making creatures that come to life, which is why I would like to go into any modelling area which has a link to this.

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Specialisms:

Modelling and texturing

SHOWREEL

GET TO KNOW MICHAEL

What was your inspiration for pursuing a career in VFX?

I've always liked making stuff out of plasticine and animals are one of my main interests, so when I realised I could merge something like this for TV, I opted to try my best for it.

What hobbies do you have?

I like rock climbing, and competitive activities like games, as it's really fun to do with others and see people get so into them.

How would your peers describe you in 3 words?

Kind but quiet

Do you have any industry experience? If so, please give a concise explanation of the experience.

I don't have any direct experience working anywhere, but I have been to many places where studios have talked about the industry; what's it like, and how they work, which has given me a good understanding of what will be needed of me going forward and what to expect. While I haven't been in an industry job, I have been on a few sets of filming with my mother, which I believe will help me understand the whole process a bit better.

How would you describe your contribution to your group project?

In the project 'D.A.N.S', I was in charge of creating assets and texturing where others needed help. I worked primarily on the bin for the majority of the project, and it had to have the feeling of dirt and grime, especially close to the camera. Other than that, I helped texture the broken robot parts with another artist. It needed to feel similar, but old and uncared for, so a lot of back and forth had to be checked.

What lessons did you learn from undertaking your project that you'll take with you into your career?

I learned how to model better with high poly images and reduce edge loops, for my project was really high poly and needed lots of edges as it's injection moulded. So to combat this, I used methods I haven't used before to model better with optimised topology, without losing detail.

What would your ideal first role in the industry be?

I would be happy to go into a modelling heavy role, whether it be texturing, or modelling small props, or working under someone creating a creature would be ideal. This would allow me to change, to get better at what I want to do in this industry, while I undergo tougher projects in the future.

What's an achievement from the past 3 years that you're proud of?

I'm proud of my team this last project, we have all gotten down, worked well together, had no infighting, and a clear goal. Whenever anyone had a problem, we would work together and help others that needed it. In the end, I'm proud of what we made and how well the end project turned out to be.

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