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Hello! My name is Lucia Caccavale and I’m a Character Animator from London. I thoroughly enjoy watching films and immersing myself in video games, which sparked my interest in animation. I’m passionate about bringing characters to life within a creative narrative. I’m able to collaborate with team members, offer a helping hand and bring my enthusiastic attitude into the studio.

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Specialisms:

Character Animator

SHOWREEL

GET TO KNOW LUCIA

What was your inspiration for pursuing a career in Animation?

I was first introduced to animation through playing video games on the PS2. I became mesmerised by the character’s movements and really enjoyed the cutscenes. From then I started to create my own animations using Lego, Playdo and even PowerPoint. I used to get really excited when I saw my characters move around as if they were alive. Since then it’s been my dream to become an animator.

What hobbies do you have?

I love to cook! Coming from an Italian family, I’ve learnt from the best. It’s a big part of my life which brings me a lot of joy and comfort. When I get a spare chance, I enjoy playing a variety of video games. Along with these activities, I go bouldering once a week with my friends. It’s a great way to burn energy and get away from a screen. A hobby that I only do in the summer is oil painting. I’ve been painting for around seven years, and find it very calming. I like to find a spot and paint outdoors, especially when it’s sunny.

How would your peers describe you in 3 words?

Enthusiastic, Bubbly and Passionate.

Do you have any industry experience? If so, please give a concise explanation of the experience.

Although I lack direct work experience, I have actively participated in seminars and events led by industry professionals. This includes Access VFX, a DNEG seminar with Bridget Dash, Bring Your Own Animation events and visiting MPC’s studio. Through these events, I have made solid connections and gained valuable feedback from talented animators currently working within the industry.

How would you describe your contribution to your group project?

In the project 'Game Heist', my role was to be the Lead Animator. As this was a collaboration with Visual Effects we aimed to make everything as realistic as possible. I took a lot of inspiration from the film “Small Soldiers”. When the characters moved they looked like real toys and had certain limitations. For example, their bodies couldn't bend or stretch as they were made out of hard plastic. To ensure the group kept consistent with the “realism” style I created an animation bible. It was filled with many reference images/videos and tips on how to convey emotion using body language for each character. The film includes three different toys with their own personalities that I wanted the viewers to feel when they watch the film. I was in charge of handing out feedback to the animators, to check if they were meeting the desired style. Another responsibility I had was to test the rigs. Creating body language for the characters was very important as there was no dialogue. I wanted each character to feel unique, and the rigs needed to be accessible for animation. A good example was the robot. His walk waddles from side to side. Before the rig was very limited, but after discussing ideas with the riggers we were able to create a “foot tilt” control, which instantly increased the quality. Overall the animation team did a great job and were able to follow the bible with ease.

What lessons did you learn from undertaking your project that you'll take with you into your career?

I have learnt that communication between the different departments is very important. Within the “Game Heist” project, we had multiple occasions where things became very unorganised. No matter how organised the project is, everyone needs to communicate changes. Small changes in VFX caused huge problems for us, and we had to work extra hard with our animations due to rigs breaking because of naming conventions or due to a new model. I know in the future I will be making sure everyone is on the same page and has an understanding of what can affect production for each department.

What would your ideal first role in the industry be?

I am eager to start off my career journey as a Character Animator for any size production. I am open to contributing my skills to various mediums, including games or films, with my main goal being to expand my professional experience. Being in an industry environment will allow me to further understand production pipelines and workflows, thereby increasing my efficiency as an animator.

What's an achievement from the past 3 years that you're proud of?

Within the past year, I have slowly increased my skills in bouldering. At the start, I found the climbs very intimidating, but slowly after watching my friends and learning from online videos, I was able to climb with more confidence. Every week I would complete the same climb to test if my stamina had improved. Over time I was seeing results and recently I completed my first ever V3. A V3 isn't a super hard climb, but for me, it was an achievement. Bouldering has not only given me more confidence in myself, but also in my work. I have created a healthy work-life balance in which I feel more productive when I go back to work the next day. Taking time away from work is very important for my physical and mental health, and I’m proud of what I’ve been achieving in and outside of my studies.

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