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Hello! I'm Pip, a 3D Artist who loves animation. I'm all about crafting detailed, immersive stories and performances that captivate and delight the audience. I’m one of the generalists on the animation course, so I can concept, model, texture, animate and render (plus a little bit of rigging!) I'm looking forward to starting my career in animation and diving headfirst into creating some seriously cool stuff.
Specialisms:
Generalist, Character Animator, Character Artist
SHOWREEL
GET TO KNOW PHILIPPA
What was your inspiration for pursuing a career in Animation?
I owe it in part to the substitute teacher I had in year 1, who didn’t let my class watch the end of The Last Unicorn because it was ‘too scary’. She was right, but her decision only fueled my desire to see the ending and experience the full story. This encounter with the power of storytelling through animation left a lasting impression on me. However, it wasn’t until the COVID-19 pandemic that I started considering animation as a career. During lockdown, I discovered Blender, and it was like discovering a whole new universe of creative possibilities. It was then that I knew I wanted to delve deeper into the world of animation and turn my passion into a career.
What hobbies do you have?
Trying to prevent my cat from body-slamming the keyboard while I’m working and somehow pressing a shortcut that will destroy Maya.
Other than that, I enjoy sketching out ideas and creating fan art in my downtime. Recently, I've been diving into the world of Red Dead Redemption 2-inspired drawings, focusing on the characters, creatures and landscapes of the game. It's a fun way for me to explore my love for both art and gaming. Additionally, I enjoy collecting art books. I have a very special copy of ‘Labyrinth’ by Simon Stålenhag which he drew a velociraptor in when he signed it for me.
How would your peers describe you in 3 words?
I’ve been informed that I am reliable, kind and hard-working
Do you have any industry experience? If so, please give a concise explanation of the experience.
I've dabbled in freelance work alongside my studies, collaborating with brands in racing, fashion, and fine art. My projects have ranged from crafting 3D assets to designing AR filters for Instagram and Facebook. Through these experiences, I've honed skills in time management and client communication, aiming to consistently deliver projects that delight clients and cater to their needs.
How would you describe your contribution to your group project?
For D.A.N.S, I was one of the Animators. I helped with directing some of the performances, while shooting references, as well as doing research on robotic movements. I supported the team by picking up extra shots alongside my own and giving feedback.
Additionally, I provided some support to the 3D modelling team by sculpting in Zbrush and providing retopology.
If you look closely at the film, you can see a cat playing a saxophone graffitied on the wall behind the robot. This is a project easter egg that Charlie, the Director, very kindly put in, so I also provided the artwork for that.
What lessons did you learn from undertaking your project that you'll take with you into your career?
The most important lesson I learned from group projects is that it’s okay to ask for help sometimes. Working collaboratively with an amazing group of people is one of the best things about the creative industry, and I love being able to support others, but asking for help in return is something I find difficult. So when projects got challenging, my teammates helped me through by sharing the workload, giving advice or just making me smile. It made me see that getting that support is not only allowed, but often solves problems much faster, and makes the team stronger.
What would your ideal first role in the industry be?
I would love to start off as a Generalist in a small studio, possibly in advertising. This would allow me to strengthen my skills as an all-rounder and learn from working on a variety of projects.
Alternatively, working as an Animator in any sized production; focusing on realistic animation.
What's an achievement from the past 3 years that you're proud of?
Making Void Girl (the main character of the “VOID” short film). Being able to interpret the 2D design into 3D, and have it work, not only for animation, but also in a game engine, was a huge achievement for me. This is because I taught myself character modelling. It was so cool seeing her come to life during rigging.
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