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I am a 3D Artist specialising in Hard Surface. I found a passion for 3D modelling when I was studying architecture at school. I loved the freedom to create *almost* anything I wanted. During lock-down, I started playing more games and I realised if I created art for games, it would give me total creative freedom and work on games I enjoy. I have a passion for realistic games and would like to work on vehicles and first person shooters.

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Specialisms:

Hard Surface

SCREENSHOTS

GET TO KNOW CHARLOTTE

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What was your inspiration for pursuing a career in Game Art?

When I play games, I find myself thinking about what gun skin or environment would be cool to play in that game. When I realised I could pursue a career in games, it was exciting to think I could make these ideas happen.

What hobbies do you have?

Aside from video games, I enjoy kayaking, martial arts, and playing trivia games with friends and family. These hobbies stimulate personal growth and development. I remained dedicated to martial arts for 12 years, entered team-based kayaking competitions and I enjoyed broadening my general knowledge with some healthy competitive trivia games.

How would your peers describe you in 3 words?

Dedicated, Open-minded, Energetic

Do you have any industry experience? If so, please give a concise explanation of the experience.

Although I have not had first-hand experience in the industry, I have a few mentors that help me bring my work to industry standard and teach me a lot about what is expected of me in the industry. As well as this, I have experience working as a freelance Creative Director for start-up biotech companies, which has given me experience working collaboratively to bring other people's creative visions to life.

How would you describe your contribution to your group project?

For the Project, The Deserter, my role was to be the Producer, as well as, Prop Artist. We know we had a strong team with ambitious plans and therefore it was crucial to have a clear and strict schedule. Also, since we had to shape languages to represent the different species in our scene, I worked closely with 2 other artists to maintain the visual cohesion.

What lessons did you learn from undertaking your project that you'll take with you into your career?

A valuable lesson I learned is to always leave time at the end of the project as a contingency plan. Applying feedback was important to us, and it showed that this buffer time gave us enough to implement the changes we wanted to make.

What would your ideal first role in the industry be?

Although I aspire to work on hard-surface assets, my ideal first position would be a 3D Generalist. I would like the opportunity to work on many types of assets and grow as an artist by broadening my range of technical skills.

What's an achievement from the past 3 years that you're proud of?

I started my degree with little to no software experience or knowledge of how to create video game assets. For my final year specialism, I created a realistic Audi R8 model, which made proud as it shows how much I have learned and improved over the 3 years.

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