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I'm compassionate about game art, as I love the creative aspect within the production pipeline and seeing how everything slowly comes together. Since I was very young, I was always amazed by the world of video games, I was wowed by its immersive world and I always wondered if i could be into something like it. I would like to start a career into a 3d Artist, whether it would be props or hard surface modelling or as an environment artist. seeing where things I would also be interest into a bigger role if an opportunity arises.

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Specialisms:

3D Artist Props/Hard Surface. Environment Artist.

SCREENSHOTS

GET TO KNOW GABRIEL

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What was your inspiration for pursuing a career in Game Art?

My interest in video games peaked from the "Call of Duty" series and the "GTA" (Grand Theft Auto) series. "Call of Duty" drew me in with its intense action, realistic graphics, and strategic gameplay. I loved the thrill of completing missions and competing in multiplayer modes.
On the other hand, the "GTA" series captivated me with its open-world design, allowing me to explore, engage in various activities, and follow intriguing storylines. The freedom to do almost anything in the game made it incredibly engaging. Both series showcased the best of video gaming, combining exciting gameplay with compelling stories, which made me passionate about video games.

What hobbies do you have?

From basketball, I've learned teamwork, discipline, and how to stay physically fit. Playing on a team taught me the importance of working together and supporting each other to achieve a common goal. Video games have sharpened my problem-solving abilities and hand-eye coordination. They also taught me strategic thinking and how to stay focused under pressure. Traveling has broadened my perspective and improved my adaptability. Experiencing different cultures has enhanced my communication skills and made me more open-minded. Bartending has improved my customer service skills and my ability to multitask. It also taught me how to stay calm and efficient in a fast-paced environment. Each of these activities has contributed to my personal growth in unique ways

How would your peers describe you in 3 words?

Welcoming, Energetic,level-headed

Do you have any industry experience? If so, please give a concise explanation of the experience.

I have had no prior experience within the industry, but I've taken proactive steps to prepare myself. At Escape Studios, I received valuable feedback from calls and meetings on how to organize my personal projects and portfolio to meet industry standards. This guidance has been crucial in helping me understand what employers look for. Additionally, I've reached out to professionals with industry experience through LinkedIn. I've asked them how they prepared themselves and sought their advice on applying similar strategies to my own journey. These conversations have provided me with insights and practical tips that I am now using to better position myself for a successful career in the industry

How would you describe your contribution to your group project?

In the project, 'The Last Shanty' my role was Props Artist. As part of the props team, I was tasked with making various props that best suited the style with our project.

What lessons did you learn from undertaking your project that you'll take with you into your career?

I have learnt that not everything will always go your way. Whilst we may want to expect things to be smooth sailing, there will be problems encountered along the way and it is how you tackle those problems and provide solutions to fix them. Thus, getting some feedback and some constructive criticism about my work is something I will bring along with me as I move forward as it is something that most definitely helps me.

What would your ideal first role in the industry be?

An ideal role for me to start off in would be as a 3D generalist. I would love this position because it involves working on a variety of tasks, which keeps things exciting and helps me expand my knowledge across different areas. I enjoy having multiple objectives, as it allows me to develop a broad skill set and continuously learn new techniques. This versatility not only keeps my work interesting but also makes me a more valuable team member.

What's an achievement from the past 3 years that you're proud of?

One achievement I am particularly proud of from my three years at Escape Studios is submitting and completing my project on time to an industry standard. This accomplishment demonstrates my ability to manage my time effectively, adhere to deadlines, and produce high-quality work that meets professional expectations. It shows that I can handle the pressures of the industry and deliver results that align with its standards.

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