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I am a passionate Foliage Artist dedicated to creating plants, props, and terrain. I believe that foliage breathes life into games and I aim to create immersive environments that transport viewers into breathtaking digital landscapes. I am proficient in organic and hard surface modelling with an eye for PBR texturing. I also have a passion and interest in photogrammetry, which goes hand in hand with vegetation. I bring versatility and adaptability to every project.

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Specialisms:

Foliage

SCREENSHOTS

GET TO KNOW ISABEL

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What was your inspiration for pursuing a career in Game Art?

I have grown up playing games with my dad and sister. This often acted as a way to relax and socialise in a fun way and this is something I would love to provide for others. My love for plants is what drew me to foliage as I grew up with my mum's vibrant garden and the knowledge she has passed on to me.

What hobbies do you have?

Outside of playing and creating games, I have a lot of hobbies! I love to garden indoors and out, growing plants as well as veggies for cooking which I also enjoy a lot, especially with others. I love to knit, book bind and sew - If I'm not working I'm always creating something for fun!

How would your peers describe you in 3 words?

Organised, Perceptive and Communicative

Do you have any industry experience? If so, please give a concise explanation of the experience.

I have worked with Goldhawk Interactive in the past doing some freelance work to create environments for their game, 'Xenonauts 2'. I found this work to be an invaluable experience, as I learnt the ways in which I would receive feedback and adapt my work to the dev’s suggestions. I also found the professional relationships to be a good learning point as I have only worked with classmates in the past.

How would you describe your contribution to your group project?

My role during ‘Echoes of the Samurai’ was the sole Foliage Artist. This involved creating a variety of procedural shrubs, ground cover, flowers, and trees within SpeedTree. With support from peers and tutors, I was able to learn SpeedTree during this project and gain immense amounts of knowledge about the vegetation pipeline. I followed reference and technical guidelines to make the foliage that suited our art direction, creating asset iterations as I expanded my knowledge.

What lessons did you learn from undertaking your project that you'll take with you into your career?

Reference is key. For every asset I made during the project, I acquired references to a varying amount. It was clear that my best assets had the most reference and research put into them. Creating the correct shape, colour, size, and overall aesthetic all came down to how well I was following the reference and having a second opinion on how I could move closer to my reference was always extremely helpful also.

What would your ideal first role in the industry be?

I would love to work as a Foliage Artist within an environment art department in any game studio. This would allow me to further refine my constantly evolving foliage skills and knowledge, whilst also working closely with a team that I can collaborate with.

What's an achievement from the past 3 years that you're proud of?

My first ever group project is something I will always have fond and proud memories of. I had never created something on such a large scale or even collaborated with others on an art piece before. I learnt how to collaborate, how to consider everyone’s artistic abilities and motivations as a producer, as well as what a pleasure it was to work with like-minded artists.

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